![]() Pictures scenarios not used by these classics was just as difficult and risky… It’s been quite some time since I started writing some loose ideas in my brand new notebook (now crammed with drawings, post-its, strikethrough text, coffee and mate stains) on a very fun concept for a game in the style of those coming out in the beginning of the 90s.Įven though I knew for a fact what kind of game I wanted to create, the setting for it was the most difficult part.ĭo I want a futuristic game? An investigation oriented one? Lovecraftians adventures? All the games genre seemed to have been exploited already and well explored by the classics of Lucasfilms, Sierra and Delphine Software hence, it was a tough call. ![]()
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